Disabled LOD switching for objects with complex geometries, this can reduce lag and stuttering at expense of using more video memory (1GB+ VRAM Recommended)
Fixed flickering on bridges and Airstrips, fixed detail flickering on rocky surfaces Custom Ai file fully compatible with Vanilla Official servers, for large co-op game modes with up to 64 Players Elaborated Game-modes and strategies for all maps on singleplayer and Co-op, that can also be used for new Conquest tournaments.
Larger Navigation Mesh for infantry and vehicles for Dragon Valley and Daqing Oilfields, making wider epic Co-op matches possible in a true 64 players combat area. All maps except for Kubra Dam, have dedicated server co-op option for training with up to 64 bots. New, improved and more detailed textures for terrain and vegetationĢ) Ai improvements and Dedicated Co-op Server capable More detail over distance for every soldier, vehicle, terrain and objects New, more realistic Sky Models and Sky Effects Improved vegetation, more dense and higher, with improved mesh and textures New color palette, with more realistic look and not as bright and washed as the original one. Needs a 1GB+ VRAM Card, capable of running the game at high settings except for AA filtering. Much better Static Objects details, all static objects keeps the highest Level of Detail (LOD) no matter what. All maps with much better Hi-Resolution 2048MB (Finest possible quality) Lighting with SoftShadows, original maps have an 512MB texture for object lighting and Low-Res shadows for terrains, that makes it much less realistic and whith far worse graphics in general. 60% larger view distance in all maps maps, maintaining each map individual Fog signature